Skyratz Patch Notes 4/23/2021!

Over the past few months we’ve been hard at work making improvements to Skyratz’ Top of the Flock Mode and have been incorporating a lot of notes from our test groups and message boards. So with our hearts sky high, we’re excited to finally issue our very first update to let you know what has changed.

Patch Notes:

General Changes

Gravity

  • Gravity has been increased for all birds.

  • This should add a more natural feel to the physics of flight and make it easier to pick up weapons.

  • The speed of all birds has been doubled to compensate for gravity.

UI

  • Player names have been added to each match so you find your friends and know if they killed you.

  • In game menus have been streamlined to make it easier to find a match.

  • You are now able to form parties on the Social page, by using the + icon to add your friends.

  • A “Refresh Lobby” button has been added to the character select screen to make it easier for you to find a match, without having to leave the lobby you are in.

  • You can now adjust controller sensitivity on the Settings page.

  • A link for our Discord has been added to the Social Page.

Minimap

  • Your position and enemies' positions are now indicated using Isosceles triangles, making it easier for you to tell their orientation relative to you.

  • Carats have been added to let you know if an enemy is above or below you.

Danger Zone

  • At the 3-minute mark of every Top of the Flock match, a cylindrical ring will appear on the map and will shrink every minute the match goes on.

  • If you are caught on the outside of the ring, your health will decrease by 5 for every second you are in the danger zone.

  • This is meant to force engagements when there are few players remaining.

SFX and VFX

  • Red flashes have been added to let you know when enemies are shooting at you.

  • Distinct SFX have been added to let you know if you are taking health, armor, or shield damage.

  • Numerical damage indicators have been added so you can see how much damage you are taking and are dealing to enemies.

  • Wind lines have been added to the boost.

  • SFX have been added for all maneuvers.

Weapons

Shotguns

  • Shotguns have been buffed to increase their power compared to other weapons. Should be possible to double or triple tap enemies at close ranges.

    • Level 1 up from 12 to 30 damage per pellet (5 pellets)

    • Level 2 up from 14 to 32 damage per pellet (6 pellets)

    • Level 3 up from 16 to 34 damage per pellet (7 pellets)

Dynamite

  • Collision has been added to Dynamite sticks so they will explode automatically if they collide with a building or enemy.

Proximity Mines

  • Proximity mines now beep after they have been planted alerting enemies near them.

Maneuvers

U-turn

  • The animation is now much faster and gives the player a "free" boost.

Somersault

  • Radius of the loop now twice as big, allowing for better evasion.

Brake

  • Now only lasts for 1 second with a 2-second cooldown.

Corkscrew

  • VFX have been added so you have a better sense of when you are invulnerable during a corkscrew. (only effective for Shotgun/machine gun fire)

Boost

  • Combat is now faster due to the gravity changes so the boosts for each bird has been doubled.

Map Additions

New Areas

  • We now have a park

  • Some rocks out at sea

  • A skyscraper section on the map.

Vehicles

  • There's a big ol' blimp

  • A plane flying through the sky

  • A few boats

  • A couple of hot air balloons

  • Cars roaming the streets

If you have any suggestions for features/fix/modes or more in the future, we’d love to hear about them! We’ll be working hard on delivering a new mode in the next couple of months, upgrading the Training Arena, and introducing a Mac version! We hope you’ll be flying with us then!